local ActorBase = require("gameLogic.fight.ActorBase")
local SimpleActor = class("SimpleActor", ActorBase)
local GameUtils = require("utils.GameUtils")

function SimpleActor:ctor(manager, id, resPath)
    printDebug("Prefabs/" .. resPath)
    local object = G_ResourceManager:loadPrefabs("Prefabs/" .. resPath)
    SimpleActor.super.ctor(self, manager, id, object)
end

return SimpleActor
